Friday, December 28, 2012

Best Android Apps 2012 Released by Google Play Store

2012 Best Android Apps

Google play is the market which allows Android users to download various apps. It will be safer to download apps here than other Android markets. Apparently, Google Play Store is suffering the virus apps problem. Now there about 700,000 apps on Google Play market as Google announced on Oct.30. Facing such tons of apps,you may don't know which one to Choose.

Don't worry, Google just made a conclusion at in the late days and give us several top/best lists for us to review.Let's take a move to see what they are:


1 BEST OF THE BEST OF 2012
As Google said:
"All year the Google Play team spent countless hours listening to music, watching films, downloading apps and games and reading e-books on our various devices. Which ones turned out to be our all-time favorites? Check out this "cream of the crop" list for our top 2012 recommendations across all categories. Interested in discovering even more new favorites? Take a look at all our "Best of 2012" lists across all Google Play categories for more stellar selections in Apps, Movies, Music and Books."
This list is a combination of apps,music,movies,books. We can find "APP - Pixler Express"," MOVIE - 21 Jump Street", "BOOK - Behind the Beautiful Forever", "ALBUM - Frank Ocean". They are all greatly download and review this whole year. If you want to find something to play, read or watch and don't want to make a difficult choice,just stay this list,it's best of best.

2 Best of 2012: Top 50 Albums


Life can move on without good music.It's a good choice to listen to some music while you want to easy your heart or just be alone in your own world.We don't see some hot singer like Lady gaga,Taylor Swift or Beyonce, why don't try new here, for "poker face"may be repeated in your music player many times.Most of them are around $10.

3 Best Of 2012 Movies

You can pick up a movie for your kids if you are busy with work and can't spare time.Or pick up with your beloved when you don't wanna go out in cold winter. They are all classic movies which is the perfect reason for you to have a view.

4 The Best Books of 2012

As Gorky said Books are the ladder of human progress. Reading books can make our mind thoughtful and powerful. Why don't pick up a book when you are at a sunny afternoon.

5 GAMES WE LOVE

Sometimes,you don't fell like watching a movie or listen to some music,then play a game.We meet a lot popular games like "temple run""Angry birds"""Plants vs. Zombies""Fruit Ninja""Cut the Rope". If you are a game lover with Android smartphone, then you can't miss these Android game apps.

6 BEST APPS OF 2012

These are some of the best apps available in Google Play. They are of great combination of utility, beauty and accessibility. Almost all of them are available globally and offer a great user experience on both tablets and phones.

We just say good bye to Christmas and will say hello to the coming new year.We are expecting more amazing Android apps released in 2013.

What is the Common Character For Android Users?


Those of you with long memories might recall an infographic we ran last December -- "Mr. Android." It was a composite picture of the average Android smartphone user, based on the Facebook fans of a startup called BlueStacks, which lets you run Android apps on PCs. Its average Android fan was a male American decked out in T-shirts, jeans and sneakers.
Mr. Android was mostly partnered up (well, 63% of him had a significant other). But if he were single, and heterosexual, he could do a lot worse than Ms. Mac -- a composite of BlueStacks' average Mac-using Facebook fan, based on about 10 times the amount of data as Mr. Android. (BlueStacks' Facebook fan base has grown from 145,000 to more than a million in the last year; the information was burnished with Nielsen numbers).

As you can see in the infographic below (click for full size), the average Mac user is female, wears glasses, with black hair (just beating blonde users by a few percent) and freckles. Like her Android counterpart, you're most likely to see her in T-shirts, sneakers and jeans. She's a few percent more likely to hail from outside the US, and a percentage point more likely to be single.
We're not sure how accurate or useful this data is (except for BlueStacks, which managed to generate a lot of coverage on a slow news day). Statistically speaking, it tells us little beyond the fact that people who like technology tend to dress casually -- and that Mac-owning women are more likely to opt for a blouse than Android-toting men are to reach for a dress shirt.
But it is a lot of fun to imagine Mr. Android and Ms. Mac pairing up, having feisty debates over the value of open source versus walled gardens, and deciding which operating system to bring the kids up in. Of course, the two images don't exactly compare like with like. Memo to BlueStacks: next year, let's see Mr. or Ms. iOS.
We've reproduced both composite persons below. Which do you like the look of? Let us know in the comments.

News from: Mashable

Daydream: Interactive Screen Savers

Posted by Daniel Sandler, a software engineer on the Android System UI team
Daydream


I’ve always loved screen savers. Supposedly they exist for a practical purpose: protecting that big, expensive monitor from the ghosts of spreadsheets past.



But I’ve always imagined that your computer is secretly hoping you’ll stand up and walk away for a bit. Just long enough for that idle timer to expire…so it can run off and play for a little while. Draw a picture, set off fireworks, explore the aerodynamics of kitchen appliances, whatever—while always ready to get back to work at a keystroke or nudge of the mouse.



Daydream, new in Android 4.2, brings this kind of laid-back, whimsical experience to Android phones and tablets that would otherwise be sleeping. If you haven’t checked it out, you can turn it on in the Settings app, in Display > Daydream; touch When to Daydream to enable the feature when charging.



An attract mode for apps


Apps that support Daydream can take advantage of the full Android UI toolkit in this mode, which means it’s easy to take existing components of your app — including layouts, animations, 3D, and custom views—and remix them for a more ambient presentation. And since you can use touchscreen input in this mode as well, you can provide a richly interactive experience if you choose.



Daydream provides an opportunity for your app to show off a little bit. You can choose to hide some of your app’s complexity in favor of one or more visually compelling experiences that can entertain from across a room, possibly drawing the user into your full app, like a video game’s attract mode.



Figure 1. Google Currents scrolls stories past in a smooth, constantly-moving wall of news.



Google Currents is a great example of this approach: as a Daydream, it shows a sliding wall of visually-interesting stories selected from your editions. Touch a story, however, and Currents will show it to you full-screen; touch again to read it in the full Currents app.



The architecture of a Daydream



Each Daydream implementation is a subclass of android.service.dreams.DreamService. When you extend DreamService, you’ll have access to a simple Activity-like lifecycle API.



Key methods on DreamService to override in your subclass (don’t forget to call the superclass implementation):




Important methods on DreamService that you may want to call:




  • setContentView() — set the scene for your Daydream. Can be a layout XML resource ID or an instance of View, even a custom View you implement yourself.

  • setInteractive(boolean) — by default, your Daydream will exit if the user touches the screen, like a classic screen saver. If you want the user to be able to touch and interact with your Views, call setInteractive(true).

  • setFullscreen(boolean) — convenience method for hiding the status bar (see below).

  • setScreenBright(boolean) — by default, Daydreams keep the screen on at full brightness, which may not be appropriate for some situations (for example, dark rooms); setting this to false will reduce the display brightness to a very low level.



Finally, to advertise your Daydream to the system, create a <service> for it in your AndroidManifest.xml:



<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.app">
<uses-sdk android:targetSdkVersion="17" android:minSdkVersion="17" />

<application>
<service
android:name=".ExampleDaydream"
android:exported="true"
android:label="@string/my_daydream_name">
<intent-filter>
<action android:name="android.service.dreams.DreamService" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
<meta-data
android:name="android.service.dream"
android:resource="@xml/dream_info" />
</service>
</application>
</manifest>


The <meta-data> tag is optional; it allows you to point to an XML resource that specifies a settings Activity specific to your Daydream. The user can reach it by tapping the settings icon next to your Daydream’s name in the Settings app.



<!-- res/xml/dream_info.xml -->
<?xml version="1.0" encoding="utf-8"?>
<dream xmlns:android="http://schemas.android.com/apk/res/android"
android:settingsActivity="com.example.app/.ExampleDreamSettingsActivity" />


Here's an example to get you going: a classic screen saver, the bouncing logo, implemented using a TimeAnimator to give you buttery-smooth 60Hz animation.




Figure 2. Will one of them hit the corner?



public class BouncerDaydream extends DreamService {
@Override
public void onDreamingStarted() {
super.onDreamingStarted();

// Our content view will take care of animating its children.
final Bouncer bouncer = new Bouncer(this);
bouncer.setLayoutParams(new
ViewGroup.LayoutParams(MATCH_PARENT, MATCH_PARENT));
bouncer.setSpeed(200); // pixels/sec

// Add some views that will be bounced around.
// Here I'm using ImageViews but they could be any kind of
// View or ViewGroup, constructed in Java or inflated from
// resources.
for (int i=0; i<5; i++) {
final FrameLayout.LayoutParams lp
= new FrameLayout.LayoutParams(WRAP_CONTENT, WRAP_CONTENT);
final ImageView image = new ImageView(this);
image.setImageResource(R.drawable.android);
image.setBackgroundColor(0xFF004000);
bouncer.addView(image, lp);
}

setContentView(bouncer);
}
}

public class Bouncer extends FrameLayout implements TimeAnimator.TimeListener {
private float mMaxSpeed;
private final TimeAnimator mAnimator;
private int mWidth, mHeight;

public Bouncer(Context context) {
this(context, null);
}

public Bouncer(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}

public Bouncer(Context context, AttributeSet attrs, int flags) {
super(context, attrs, flags);
mAnimator = new TimeAnimator();
mAnimator.setTimeListener(this);
}

/**
* Start the bouncing as soon as we’re on screen.
*/
@Override
public void onAttachedToWindow() {
super.onAttachedToWindow();
mAnimator.start();
}

/**
* Stop animations when the view hierarchy is torn down.
*/
@Override
public void onDetachedFromWindow() {
mAnimator.cancel();
super.onDetachedFromWindow();
}

/**
* Whenever a view is added, place it randomly.
*/
@Override
public void addView(View v, ViewGroup.LayoutParams lp) {
super.addView(v, lp);
setupView(v);
}

/**
* Reposition all children when the container size changes.
*/
@Override
protected void onSizeChanged (int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mWidth = w;
mHeight = h;
for (int i=0; i<getChildCount(); i++) {
setupView(getChildAt(i));
}
}

/**
* Bouncing view setup: random placement, random velocity.
*/
private void setupView(View v) {
final PointF p = new PointF();
final float a = (float) (Math.random()*360);
p.x = mMaxSpeed * (float)(Math.cos(a));
p.y = mMaxSpeed * (float)(Math.sin(a));
v.setTag(p);
v.setX((float) (Math.random() * (mWidth - v.getWidth())));
v.setY((float) (Math.random() * (mHeight - v.getHeight())));
}

/**
* Every TimeAnimator frame, nudge each bouncing view along.
*/
public void onTimeUpdate(TimeAnimator animation, long elapsed, long dt_ms) {
final float dt = dt_ms / 1000f; // seconds
for (int i=0; i<getChildCount(); i++) {
final View view = getChildAt(i);
final PointF v = (PointF) view.getTag();

// step view for velocity * time
view.setX(view.getX() + v.x * dt);
view.setY(view.getY() + v.y * dt);

// handle reflections
final float l = view.getX();
final float t = view.getY();
final float r = l + view.getWidth();
final float b = t + view.getHeight();
boolean flipX = false, flipY = false;
if (r > mWidth) {
view.setX(view.getX() - 2 * (r - mWidth));
flipX = true;
} else if (l < 0) {
view.setX(-l);
flipX = true;
}
if (b > mHeight) {
view.setY(view.getY() - 2 * (b - mHeight));
flipY = true;
} else if (t < 0) {
view.setY(-t);
flipY = true;
}
if (flipX) v.x *= -1;
if (flipY) v.y *= -1;
}
}

public void setSpeed(float s) {
mMaxSpeed = s;
}
}


This example code is handy for anything you want to show the user without burning it into the display (like a simple graphic or an error message), and it also makes a great starting point for more complex Daydream projects.



A few more idle thoughts




  • First, do no harm: Daydream is meant to run when a device is charging. However, if the Daydream consumes too much CPU, charging might happen very slowly or not at all! The system will stop your Daydream if it detects that the device is not charging, so make sure your code leaves enough power to charge the battery in a reasonable amount of time.

  • Respect the lockscreen: Daydream runs on top of the secure keyguard, which means that if you might be showing sensitive content, you need to give the user tools to control that content. For example, Photo Table and Photo Frame allow the user to select the albums from which photos will be displayed (avoiding embarrassing slideshows).

  • Screen brightness: Think about where you expect your Daydream to be used and adjust the screen brightness accordingly using setScreenBright() and possibly even using darker or brighter colors as necessary. A bedside clock will need to be dimmer than a desk clock; if you expect your Daydream to serve both purposes you'll need to give the user a choice.

  • To hide the status bar or not: Many users will need instant access to the battery level and time of day, so you should avoid using setFullscreen(), particularly if your Daydream is more informational than artistic. Daydream will start with the status bar in “lights out” mode (View.SYSTEM_UI_FLAG_LOW_PROFILE), where it’s quite unobtrusive but still shows the clock and charge status.

  • When to use settings: In general, you have a little latitude for adding extra knobs and dials to Daydream settings. After all, this is a personalization feature, so users should be encouraged to tweak things until they feel at home. Sometimes, though, a more compelling experience can come from taking an artistic stand: giving the user a choice from a small number of polished, beautiful configurations (rather than providing all the controls of a commercial airline cockpit).

  • There can be more than one: If you discover that your settings allow the user to pick between a few radically different display modes, consider splitting your Daydream into multiple DreamService implementations. For example, the photo gallery in Android 4.2 provides both the Photo Table and Photo Frame Daydreams.

  • Use an Activity for development: Most Android development tools are optimized for developing and debugging conventional Android apps; since DreamService and Activity are so similar, it can be useful to create a testing Activity that hosts the same content view as your DreamService. This way you can launch and test your code easily from your IDE as if it were any other Android project.



OK, that’s enough for now; you have the tools to go build Daydream support into your apps. Have fun with it — if you do, your users will have fun too. Oh, and when you upload your shiny new APK to Google Play, be sure to add a note to your app’s description so that users searching for Daydreams can discover it.



Further reading and samples



  • API docs for DreamService

  • Sample code: BouncerDaydream, complete project for the code snippets in this post

  • Sample code: WebView, a Daydream that shows an HTML page

  • Sample code: Colors, a Daydream that demonstrates OpenGL ES 2.0 and TextureView


Review Best Xbox kinect games 2012-3 For Kids and Teenagers

Revolution comes after the launch of kinect mode, now gaming industry move to entirely different phase. Gamer would like to play kinect based mode other than PC or Xbox 360.You just play with the motion of your body, doesn't required controls to grip for playing games.

This mode allows you to play in broad area with your family and kids. Now in this post I will tell you about some top or best kinect games 2012 for kids so review it one by one.

These types of games is the top selling games in this year (2012) with some great games, although Xbox 360 or WII games are still in action, but due to unique class mostly gamer would like to play with their friends. Still many gamer look forward Sims 3 on this mode.

Best Xbox kinect games 2012 For Kids and Teenagers


I arrange a list of games that best in 2012.What do you think about playing fifa or cricket in your bedroom take a review.Just like 3D android games 2012.

Dance Central

User gives 9.8 out of 10, so you anticipate about its craze and fame among kinect sports games. Dance central release 2 parts of game series that are also exciting and improved version than previous. I like part one, it’s your choice but I recommend you to play both dance central parts.



This game is packed with all lessons, which you can utilize in your dancing skills and improved without any professional training. Review it at Amazon.

Shape Fitness Evolved

Another great game for teenagers about their health or fitness issues. All modern exercise steps are packed in one CD.You can learn all basic or modern steps of Yoga, Martial Arts, and become the master without any teacher.

This game also learns you about the ways of fighting and how you can overcome your opponent easily. Overall rating of Shape Fitness Evolved is 8.5 out of 10 and 3rd in my list.

Upcoming Kinect Games 2013

Many more new best kinect games 2012 for kids expected in year 2013,you will experience some more just dance part and the amazing spider man subsequent version with download football manager 2013.

Thursday, December 27, 2012

DEATH DOME v2.1.0 Apk + Data Android


Battle behemoths in a virus ravaged city! Can you survive the Death Dome? No one really remembers where it all started...but before long...it was everywhere.
The “M” virus… Most people who showed symptoms were dead within days…but others weren’t so lucky. Mutations were showing up all over the city. The infected were quarantined in a bio-dome force field that encased the city of Palamira. Some called it a “safe zone”, but most know it as the Death Dome.


The M virus grew stronger inside the Death Dome and eventually became strong enough to live on its own without a host. Strong enough to become…The Behemoths!

The only name I know is Phoenix, I have no recollection of who I was before…The one thing I do know is that they will never dismantle the dome while the behemoths are still alive so I must take them all down….myself!

FIGHT FEARSOME ENEMIES
Battle Larger-than-life Behemoths in a virus-ravaged city

EVOLVING COMBAT!
Learn new skills and techniques as you progress through the game. Use them to take down even tougher enemies!

FIND LOOT!
Scavenge the remnants of a once-thriving city

ELEMENTAL WEAPONS AND ARMOR!
Wield acid, fire and lightning to exploit enemy weaknesses!

May not support all devices
Install APK and need Lucky Patcher to remove verification
Copy data folder to '/sdcard/android/obb/'
Launch the game.
copy save data to sdcard/android/data/com.glu.android.gwallet/files, you can get unlimted money

Click Here To Download

APK File
Direct Download Link - Direct Download Link

SD Data Files
Download Link - Download Link

Save File
Direct Download Link


FTL Launcher Pro v3.1.5 Apk Android


FTL Launcher - Break all rules, go Faster Than Light! The Faster Than Light Launcher, Pro Edition.
Make no mistake, this is the fastest launcher you'll ever run. Small, light, configurable. The Gingerbread launcher as it should have been. No useless stuff, no compromises. Performance and usability are the driving forces here.


On version 3.0 Pro users have a all new game to play now: The Pro version can use existing ADW, GoLauncher and LauncherPro Icon and Dock themes, giving FTL and unprecedented array of possible theming. You can even mix Dock and Icon themes from different launchers. Google Play is yours for the take.

And of course you still have the other extras: configurable homsecreen grid from 4x4 to 6x6, resizeable widgets, and, never seen in any launcher: control over core Android window animation speed.

Important: FTL supports all resolutions and ICS, but only 800x480, 854x480, 960x540 and 480x320 devices have 3D drawer enabled! Also ICS has no 3D drawer because it does not contain the "old" opengl interface. But as it is natively accelerated anyway, 2D drawer should be very fast.

Features:
- Theming support: The Pro version can use existing ADW, GoLauncher and LauncherPro Icon and Dock themes, giving FTL and unprecedented array of possible theming.
- Tweaked for extreme speed and smoothness
- Fully accelerated 3D Waterfall app drawer
- Option to use "normal" 2D app drawer
- Configurable support for resizeable widgets: only when adding them to the homescreen, you cannot edit them later.
- Configurable Homescreen grid: From 4 to 6 rows, and 4 to 6 columns
- Configurable number of homescreens: from 1 to 9 with configurable default homescreen
- Choice between 3 and 5 icon Dock
- Configurable Dock icons size
- Configurable "swipe down" and "swipe down" independently to any of the following:
*show homescreen previews
*open app drawer
*hide status bar
*show and hide status bar
*open and close dock bar
- Includes anim speed: precise control over core Android windows/transition animation speed
- Configurable Support for launcher auto-rotation
- Configurable Infinite looping of homescreens
- Configurable support for scrollable widgets
- Configurable bounce effect on homescreen transitions
- Configurable wallpaper scrolling
- Configurable transition speed of homescreens

Basic Instructions:
- On first boot, homescreens will be empty. Long-press anywhere and start adding stuff!
- You can add/change the shortcuts on the dock bar: Long-press the place you want, and wait for the a popup to show, allowing you to choose what activity you want there.
- You can uninstall apps directly from the homescreen: long press the shortcut (even in the app drawer), drag it to the trash can that appears where the dock was. If you drop it immediately FTL will only remove the shortcut, but if you wait a bit before droping, FTL will offer to uninstall the app.

Click Here To Download
Direct Download Link - Direct Download Link


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